Posts Tagged ‘Games’
Noticing the noise / interest in Draw Something, I was struck by the tone of the Guardian’s coverage, in their article, Draw Something becomes an iPhone and Android games phenomenon.
Along with the now-standard hyperbole about another run-away success, XXXL-valuations predicated on future, albeit unlikely sustained revenues, there is mention of the prospect of acquisition at afore-mentioned valuations by one of the genre’s big players, Zynga.
In one passage the similarity of the game with the parlour game classic, Pictionary, is identified.
Yet when the article notes that the potential suitor has the might and the wherewithall to make a clone game if the game developer doesn’t sell, it is cited as controversial.
Anyone else starting to feel like something is missing here?
The game itself isn’t a new idea – the article mentions that much itself, though you’d never guess from the sentiment of the article.
Incredibly, there is even the mention of a TV show based on the format. The producers of Win Lose or Draw might have something to say about that, yet not even the whiff of “cloning” is uttered here.
So it leads us to wonder, how many downloads, users, “in-app” revenue do you need before the game and indeed the entire game format, can be considered yours and yours alone to profit from?